Son Goku (Namek Saga)
Son Goku (Buu Saga)
Son Goku (Super)
Son Goku, also known as DBS Goku, is the 14th character in the Dragon Ball roster.
With the existence of his universe at stake, Son Goku participates in the Tournament Of Power. Goku fights various opponents, most notably the Pride Troopers from Universe 11 and their leader, Jiren. Goku's fight with Jiren unlocked the road to a new path: Ultra Instinct. With this newly acquired power, Son Goku goes toe to toe with Jiren, fighting for the sake of his friends, family, and the fate of Universe 7.
Contents
- 1 Moves
- 2 Ultra Instinct Sign (Transformation)
- 2.1 Instinctive Dodges (Passive)
- 2.2 Moves
- 3 Mastered Ultra Instinct (Transformation)
- 4 Combos
- 4.1 Base
- 4.2 Awakening/UI
- 4.3 Awakening/MUI
- 5 Trivia
- 6 Skins
Moves
Elbow Kick: Goku uses his elbow to hit his opponent into the air with him before doing a dive kick, slamming them into the ground. If used while holding down space, it will only do the dive kick.
Properties: Blockable | Damage: [Normal Ver.] - 13 (9 + 4) / [Air Variant] - 4 | Cooldown(s): [Normal Ver.] - 13 Seconds / [Air Variant] - 20 Seconds | Aggressive, Multi-Hit, Slam Down, Combo Extender, Combo Starter | Range: [Normal Ver.] - 5 Studs, Orange Range / [Air Variant] - 2 Studs, Red Range | Melee
Kame Blast: Goku fires a long range energy beam at his enemies. If the move is pressed twice, Goku uses Kaio-ken to boost the power of the beam and rushes towards his target after using the beam, in exchange for taking away some of his health. If used while holding down space, Goku instead fires a short-ranged energy burst towards the ground, sending anyone hit towards the ground as well.
- Note: If Goku uses Kaio-ken Kamehameha and misses, he'll lose 5 HP.
- However, if Goku lands or misses the punch, he'll lose about 12.5 HP.
- Note 2: If used at low HP, Kaio-ken can kill you.
Properties: Guardbreak | Damage: [Normal Ver.] - 12.5 (2.5 x 5) / [Kaio-ken Ver.] - 25.5 (3.5 x 5 + 8) / [Air Variant] - 14 | Cooldown(s): [Normal/Air Ver.] - 14 Seconds / [Kaio-ken Ver.] - 20 Seconds | Aggressive, Multi-Hit, Combo Extender(Only Kaio-ken Variant), Combo Starter | Range: 7.5 Studs, Amber Range | Projectile, Melee
Rapid Kick Rush: Goku dashes forward and does a kick. If it successfully hits a target, he will do a salvo of punches and kicks before doing a final kick, knocking them away. If used while holding down space, Goku uses Kaioken to boost the strength of his attacks, and after doing the final kick, he teleports to his target and kicks them high into the air, in exchange for taking some of his health.
- Note: In exchange for using Kaio-ken, Goku will lose 12.5 HP.
Properties: Guardbreak [First Hit] | Damage: [Normal Ver.] - 24 (4 x 6) / [Kaio-ken Ver.] - 33 (4 x 6 + 9) | Cooldown(s): [Normal Ver.] - 13 Seconds / [Kaio-ken Ver.] - 24 Seconds | Aggressive, Multi-Hit, Knockback, Upfling, Combo Finisher | Range: [Normal Ver.] - 2 Studs, Red Range / [Kaio-ken Ver.] - VARIES BASED ON PLAYER MOVEMENT | Melee
Cosmic Rush: Goku creates a blue ki blast in his arm before rushing to his opponent and hitting them with it. If the user cancels the move by pressing LMB, Goku will instead launch the ki blast at the opponent.
Properties: Blockable | Damage: [Normal Ver.] - 17 / [Throw Ver.] - 13 | Cooldown: 10 Seconds | Aggressive, Area of Effect, Knockback, Combo Finisher | Range: 21 Studs, Yellow Range | Melee, Projectile
Ultra Instinct Sign (Transformation)
Ultra Instinct Sign - Goku focuses and transforms into the unmastered version of "Ultra Instinct". During the awakening, the music is a mash up of 2 OST: the first few seconds played is from Dragon Ball Super OST - Blue Saiyan with the rest being Dragon Ball Super - Ultimate Battle | Instrumental Epic Rock COVER.
Instinctive Dodges (Passive)
While in mode, UI Omen/MUI Goku gains access to unique dodge and block. Instead of the typical TP dashes, Goku will perform a cartwheel-like dodge, gaining a small amount of hyper-armor during them. Additionally, instead of blocking like the conventional character, UI Omen/MUI Goku will weave through their hits instead. This seems to allow Goku to be slightly free of the block slowdown and move around freer than most. However, he can still be guard broken by conventional means. He can also use Instinct to dodge being down slammed or upflinged.
Moves
Autonomous Fist: Goku barrages his opponent at such high speeds that he appears invisible before finishing off with a punch that creates a shockwave that blasts opponents away. If used while holding space, Goku backflips into the air before using Soaring Fist Barrage on his opponent.
- Note: If Instinct is used while this move is active, it will cancel the move and Goku will gain I-frames while repeatedly phasing in and out, allowing him to move at high speed
Properties: Blockable | Damage: [Normal Ver.] - 27 (3 x 9) / [Air Variant] - 18 (3 x 6) | Cooldown: 15 Seconds | Aggressive, Auto-Aim, Tracking, Multi-Hit, Knockback, Combo Finisher | Range: [Normal Ver./Fist] - 1 Stud, Red Range / [Normal Ver./Shockwave] - 8 Studs, Amber Range / [Air Variation] - 7 Studs, Orange Range | Melee, Projectile
Instinct: Goku takes a stance for a moment. If hit during the stance, Goku hits them into the air and barrages them with strikes. If used while holding down space, Goku will teleport in front of the enemy and punch them away. If used with his other moves, it will modify them.
Properties: Blockable [Air Variation] | Damage: [Counter] - 12 (2 x 6) / [Air Variant] - 10 | Cooldown(s): [Failed Counter/Air Variation] - 10 Seconds / [Counter] - 20 Seconds | Aggressive, Defensive, I-Frames, Auto-Aim, Knockback, Multi-Hit, Combo Starter, Combo Finisher | Range(s): [Counter] - Varies / [Air Variant] - 8 Studs, Amber Range | Counter
Godly Display: Goku crouches before instantly teleporting forward a short distance. Anyone in between will be barraged with invisible strikes.
- Note: If Instinct is used while this move is active, Goku will teleport above an enemy hit by this and kick them into the ground.
Properties: Ignores Block | Damage: 31 (34 [w/ Instinct]) | Cooldown: 15 Seconds | Aggressive, Multi-Hit, Slam Down, Combo Starter, Combo Extender | Range: 1.5 Studs, Red Range | Melee
Divine Kame: Goku flips forward while charging up an energy beam, firing the Kamehameha after landing. If used while holding down space, Goku teleports into the air while charging up the Kamehameha before firing it.
- Note: If Instinct is used while this move is being charged up, Goku will teleport to the enemy before firing the Kamehameha.
Properties: Guardbreak | Damage: [Normal Ver.] - 30 / [Air Variant] - 20 | Cooldown(s): [Normal Ver.] - 10 Seconds / [Air Variation] - 15 Seconds | Aggressive, Multi-Hit, Slam Down, Combo Starter, Combo Extender, Combo Finisher | Range(s): [Normal Ver.] - 10 Studs, Amber Range / [Air Variant] - 4.5 Studs, Orange Range | Projectile
Mastered Ultra Instinct (Transformation)
Miraculous Awakening - Once Goku has died, he gets back up and transforms into the mastered state of Ultra Instinct. [Note: To achieve this transformation, press G when you're under 25% HP (1 Bar) and then die.] During the awakening, the OST played is Dragon Ball Super Clash Of Gods/The Final Death-Match.
Autonomous Fist: Goku barrages his opponent at such high speeds that he appears invisible before doing a Soaring Fist Barrage. If used while holding space, he will only do the Soaring Fist Barrage, but will teleport to his opponent and smash them into the ground after the last hit.
- Note: If Instinct is used while this move is active, it will cancel the move and Goku will gain I-frames while repeatedly phasing in and out, allowing him to move at high speed.
Properties: Blockable | Damage: [Normal Ver.] - 42 / [Air Variant] - 30 | Cooldown: 10 Seconds | Aggressive, Multi-Hit, Slam Down, Combo Extender | Range: [Normal Ver./Fist] - 1 Stud, Red Range / [Normal Ver./Shockwave] - 8 Studs, Amber Range / [Air Variation] - 7 Studs, Orange Range | Melee, Projectile
Instinct: Goku takes a stance for a moment. If hit during the stance, Goku levitates before barraging them with nigh-instantaneous strikes, crumpling them. If used while holding down space, Goku will teleport in front of the enemy and punch them away.
- Note: If used with his other moves, it will modify them.
Properties: [Counter] - Ignores Block / [Air Variant] - Blockable | Damage: 10 | Cooldown(s): [Failed Counter/Air Variation] - 10 Seconds / [Counter] - 20 Seconds | Aggressive, Defensive, I-Frames, Crumple, Multi-Hit, Knockback, Combo Starter, Combo Finisher | Range(s): [Counter] - Varies / [Air Variant] - 8 Studs, Amber Range | Counter
Godly Display: Goku charges up before flying forward. Any opponent hit by him in flight will be knocked into the sky, and blitzed by Goku as he teleports around them and hits them mutliple times before being bashed into the ground as he teleports to them one more time and kicks them away.
- Note: If Instinct is used while this move is active, after Goku kicks them away at the end of the move, he will fire a massive Kamehameha at the enemy.
Properties: Guardbreak | Damage: [Normal Ver.] - 29 / [w/ Instinct] - 54 | Cooldown: 15 Seconds | Aggressive, Multi-Hit, Knockback, Combo Finisher | Range: 5 Studs, Orange Range | Melee, Projectile
Divine Kame: Goku flips forward while charging up an energy beam, firing the Kamehameha after landing. If used while holding down space, Goku teleports into the air while charging up the Kamehameha before firing it.
- Note: If Instinct is used while this move is being charged up, Goku will teleport to the enemy before firing the Kamehameha.
Properties: Guardbreak | Damage: [Normal Ver.] - 30 / [Air Variant] - 20 | Cooldown(s): [Normal Ver.] - 10 Seconds / [Air Variation] - 15 Seconds | Aggressive, Multi-Hit, Slam Down, Combo Starter, Combo Extender, Combo Finisher | Range(s): [Normal Ver.] - 10 Studs, Amber Range / [Air Variant] - 4.5 Studs, Orange Range | Projectile
Combos
Base
Combo 1:
3 M1s + Uptilt + Down Slam + Kame Blast [Kaio-ken Ver.] + 3 M1s + Uptilt + Knockback + Rapid Kick Rush [Kaio-ken Ver.]
Combo 2:
4 M1s + Elbow Kick + 3 M1s + Uptilt + Down Slam + Cosmic Rush [Normal Ver.]
Awakening/UI
Combo 1:
4 M1s + Goldy Display + 3 M1s + Uptilt + Knockback + Autonomous Fist [Air Variation]
Combo 2:
3 M1s + Uptilt + Down Slam + Divine Kame [Air Variation] + Godly Display + 4 M1s + Autonomous Fist
Awakening/MUI
Combo 1:
4 M1s + Autonomous Fist [Normal Ver.] + Godly Display [w/ Instinct]
Combo 2:
3 M1s + Uptilt + Down Slam + Divine Kame [Air Variation] + Autonomous Fist [Air Variation] + 4 M1s + Godly Display [w/ Instinct]
Trivia
- Goku is the first character to receive a third variant.
- While there are several other characters with a unique block animation such as Accelerator and Satoru Gojo, UI Omen and MUI Goku are the only ones to have it completely replaced with a new animation.
- Goku is immune to all one-shot moves like Gon's End and Kakashi's Kamui.
- However, Super Dummy's Kill Brick is the only one-shot ulimate that can bypass MUI activation.
- Another thing to note, Goku can still die to 3 special auto-execute moves: Cell's Solar Kamehameha, Gojo's Infinite Void, and Denji's Hug. He's one of the only 2 characters that can do this, along with awakened Giorno.
- Goku's 5th Skin, does not have a unique Omen skin model.
- Goku's Champion Skin was only obtainable for those who joined Snake's PS on April 30, 2024, around 3:00 AM PST. It was given as an apology to those who have stayed up for the update.
- The theme that plays for MUI Shaggy is What's New Scooby-Doo? - Guitar.
- The theme that plays for MUI Drip Goku is DBZ: Ultra Instinct Theme (Ben Briggs Remix).
- Goku type 3 MUI has a unique idle animation where he does his iconic drip pose.
- Be careful while using the Kaioken Variants of his moves since it can kill you and does not leave you at 1 hp.
- Be mindful when using Elbow Kick since it is mainly ping reliant.
Skins
Skins
UI
MUI
Extras
Goku's default outfit, which is based on Goku's "Go" Gi during the Tournament of Power.
Goku's 2nd skin, which is based on his gi during and after his training with Whis on Beerus' Planet.
Goku's 3rd skin, which is based on Drip Goku.
Goku's 4th skin, which is a monochromatic color scheme of Goku's default skin.
Goku's 5th skin, which is Goku's farmer outfit.
Goku's 6th skin, which is based off of his appearance in Super Dragon Ball Heroes after receiving training from the Grand Priest.
Goku's Champion skin, which is based off of Shaggy from Scooby-Doo, Where Are You! and the MUI Shaggy meme.
Goku's gold skin, which is his default skin given a gold texture with a gold aura.
Goku's default skin when using UI Omen
Goku's 2nd skin when using UI Omen.
Goku's 3rd skin when using UI Omen.
Goku's 4th skin when using UI Omen.
Goku's 5th skin when using UI Omen.
Goku's 6th skin when using UI Omen.
Shaggy when using UI Omen.
Goku's gold skin when using UI Omen.
Goku's default skin when using MUI.
Goku's 2nd skin when using MUI.
Goku's 3rd skin when using MUI.
Goku's 4th skin when using MUI.
Goku's 5th skin when using MUI.
Goku's 6th skin when using MUI.
Shaggy when using MUI.
Goku's gold skin when using MUI.